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4、<p>Indie game developer Erik Asmussen has given up on iOS in favour of the empowerment that making games for PC gives him.</p><p>Asmussen spoke about this decision in an interview with Gamasutra.</p><p>"I finally gave up on iOS after I got a 'Best New Games' feature and saw how little revenue that actually brought in," Asmussen said.</p><p>"The risk/reward profile was just terrible, combined with annoying barriers like having to put all updates through a review process. So I decided to switch to PC. That has proven to be a good decision by any measure."</p><p>The game that was featured by Apple was Asmussen's Silver Award-winning iPad strategy game PWN: Combat Hacking.</p><p>Apparently, it earned about $10k, which isn't as great as it sounds when you consider "that it took a year to build and about $3-4K in art," as Asmussen revealed.</p><p>It wasn't just this that motivated his decision. He also cites the "hard sell" of mobile games, and its "winner-take-all" market.</p><p>Asmussen compared these difficulties to the options available to him when making his multiplayer PC game Robot Roller-Derby Disco Dodgeball, and putting it up on Steam Early Access.</p><p>"On PC you can release alpha builds, post a webplayer on your site, get YouTube attention, give out tons of keys, and build up a community of fans over a long period of time," Asmussen said.</p><p>"As a result, Disco Dodgeball has significantly outperformed any of my mobile games - and it's not even released yet."</p><p>Of course, this is the experience of only one person, who has seen more success with his multiplayer games on PC than on iOS.</p><p>And, although Asmussen points to the inconvenience of Apple's review system as being one factor that swayed him, Steam does have a similar system.</p><p>Yep, you have to go through Steam Greenlight before you can put a PC game on Steam. Luckily, that's not as much of a problem as it used to be, as the rate of approvals on Greenlight has increased in recent months.</p><p>Also worth noting is that there are developers trying out the viability of Early Access models on mobile platforms. Nubs' Adventure is the most recent one that springs to mind.</p><p>The creator of Nubs' Adventure was inspired to adopt this model by seeing it work for PC games. So, perhaps other ways of empowering developers on PC might also be transferable to mobile platforms.</p><p>Not that efforts like that would win back Asmussen any time soon, so it seems, but perhaps there's some room for experimenting in the mobile market yet.</p>
1、<p>Developer OrangePixel has just announced its latest title: Snake Core. This one's inspired by the classic game Snake, which I'm sure most of us have played in at least one of its many forms. You know you're taking a trip down memory lane when you think about the Nokia classic that helped to start the mobile gaming craze. </p><p>The concept for Snake Core is similar to the old game in that your "snake" will continue to grow the further you progress through a level. However, what makes this pretty neat is that you're recruiting soldiers and growing your units. </p><p>As your crew grows, you'll notice your whole line moves in a way that mirrors the movement of the snake in the classic game. Your soldiers will be taking out aliens and destroying bombs as you traverse different areas will your ever-evolving human snake. </p><p>Your goal is to hunt down and defeat the Alien Overlord who lies in wait for your arrival. Ironically, his nickname is "The End Boss". Fitting, right? </p><p>Not only can you grow your army, but you can also make your soldiers stronger as well. You'll be able to grab powerups which will give you and your squad a handy boost. </p><p>Soon, you'll be taking out aliens quicker than the speed of light. And who knows, you may just send the Alien Overlord into an early grave. </p><p>Outside the standard missions, there will many different game modes for you to play and enjoy. There are also different routes that you can take to get to The End Boss, hopefully keeping the action fresh for longer. </p><p>This is pretty cool, as it adds a bit of strategy to what already sounds like a promising title from OrangePixel. Choosing your unique approach while building your super army and dominating unlucky alien scum in the process should make for a fun time. </p><p>Snake Core doesn't have a concrete release date yet, but Pascal, the lone developer at OrangePixel says he is "VERY close" to getting the game onto mobile screens. Once released, it's expected to be available on iOS, Android, and PC. </p>Excited for Snake Core? Then check out the top 25 action games for iPhone and iPad to whet your appetite
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